DRG-Femboy-Voice/Source/FSD/Public/PawnStatEntriesArray.h
2025-04-15 12:39:31 -07:00

21 lines
591 B
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "Engine/NetSerialization.h"
#include "PawnStatEntry.h"
#include "PawnStatEntriesArray.generated.h"
class UPawnStatsComponent;
USTRUCT(BlueprintType)
struct FPawnStatEntriesArray : public FFastArraySerializer {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TArray<FPawnStatEntry> Items;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, NotReplicated, meta=(AllowPrivateAccess=true))
UPawnStatsComponent* Owner;
FSD_API FPawnStatEntriesArray();
};