21 lines
591 B
C++
Executable file
21 lines
591 B
C++
Executable file
#pragma once
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#include "CoreMinimal.h"
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#include "Engine/NetSerialization.h"
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#include "PawnStatEntry.h"
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#include "PawnStatEntriesArray.generated.h"
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class UPawnStatsComponent;
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USTRUCT(BlueprintType)
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struct FPawnStatEntriesArray : public FFastArraySerializer {
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GENERATED_BODY()
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public:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TArray<FPawnStatEntry> Items;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, NotReplicated, meta=(AllowPrivateAccess=true))
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UPawnStatsComponent* Owner;
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FSD_API FPawnStatEntriesArray();
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};
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