DRG-Femboy-Voice/Source/FSD/Public/PathfinderSplineSegmentCollisionComponent.h
2025-04-15 12:39:31 -07:00

31 lines
1 KiB
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "UObject/NoExportTypes.h"
#include "Components/ActorComponent.h"
#include "PFCollisionType.h"
#include "PathfinderSplineSegmentCollisionComponent.generated.h"
class USplineComponent;
UCLASS(Blueprintable, ClassGroup=Custom, meta=(BlueprintSpawnableComponent))
class UPathfinderSplineSegmentCollisionComponent : public UActorComponent {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float Radius;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
PFCollisionType CollisionType;
UPathfinderSplineSegmentCollisionComponent();
UFUNCTION(BlueprintCallable)
void UpdateFromSpline(USplineComponent* SplineComponent, int32 StartIndex);
UFUNCTION(BlueprintCallable)
void Update(const FVector& SplineStart, const FVector& SplineStartTangent, const FVector& SplineEnd, const FVector& SplineEndTangent);
UFUNCTION(BlueprintCallable)
void Clear();
};