DRG-Femboy-Voice/Source/FSD/Public/PathfinderReactiveTerrainTrackerComponent.h
2025-04-15 12:39:31 -07:00

27 lines
926 B
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "RandRange.h"
#include "ReactiveTerrainTrackerComponent.h"
#include "PathfinderReactiveTerrainTrackerComponent.generated.h"
class UFSDPhysicalMaterial;
class UStatusEffectsComponent;
UCLASS(Blueprintable, ClassGroup=Custom, meta=(BlueprintSpawnableComponent))
class UPathfinderReactiveTerrainTrackerComponent : public UReactiveTerrainTrackerComponent {
GENERATED_BODY()
public:
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FRandRange CheckInterval;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
UFSDPhysicalMaterial* CurrentPhysicalMaterial;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, Transient, meta=(AllowPrivateAccess=true))
UStatusEffectsComponent* StatusEffectsComponent;
public:
UPathfinderReactiveTerrainTrackerComponent();
};