DRG-Femboy-Voice/Source/FSD/Public/PassedOutStateComponent.h
2025-04-15 12:39:31 -07:00

26 lines
746 B
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "CharacterStateComponent.h"
#include "PassedOutStateComponent.generated.h"
class UDialogDataAsset;
UCLASS(Blueprintable, MinimalAPI, ClassGroup=Custom, meta=(BlueprintSpawnableComponent))
class UPassedOutStateComponent : public UCharacterStateComponent {
GENERATED_BODY()
public:
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
UDialogDataAsset* ReviveShout;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
bool bAllPlayersPassedOut;
public:
UPassedOutStateComponent();
protected:
UFUNCTION(BlueprintCallable, BlueprintImplementableEvent)
void ReceiveTeamPassedOut();
};