25 lines
734 B
C++
Executable file
25 lines
734 B
C++
Executable file
#pragma once
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#include "CoreMinimal.h"
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#include "CharacterStateComponent.h"
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#include "ParalyzedStateComponent.generated.h"
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class AActor;
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UCLASS(Blueprintable, MinimalAPI, ClassGroup=Custom, meta=(BlueprintSpawnableComponent))
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class UParalyzedStateComponent : public UCharacterStateComponent {
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GENERATED_BODY()
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public:
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protected:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TSoftClassPtr<AActor> CaveLeechClass;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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float CameraArmHeightOffset;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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float CameraArmSpeed;
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public:
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UParalyzedStateComponent();
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};
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