DRG-Femboy-Voice/Source/FSD/Public/ParalyzedStateComponent.h
2025-04-15 12:39:31 -07:00

25 lines
734 B
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "CharacterStateComponent.h"
#include "ParalyzedStateComponent.generated.h"
class AActor;
UCLASS(Blueprintable, MinimalAPI, ClassGroup=Custom, meta=(BlueprintSpawnableComponent))
class UParalyzedStateComponent : public UCharacterStateComponent {
GENERATED_BODY()
public:
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TSoftClassPtr<AActor> CaveLeechClass;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float CameraArmHeightOffset;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float CameraArmSpeed;
public:
UParalyzedStateComponent();
};