9 lines
316 B
C++
Executable file
9 lines
316 B
C++
Executable file
#pragma once
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#include "CoreMinimal.h"
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#include "OnEnemyKilledDelegateDelegate.generated.h"
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class AActor;
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class UFSDPhysicalMaterial;
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UDELEGATE(BlueprintCallable) DECLARE_DYNAMIC_MULTICAST_DELEGATE_ThreeParams(FOnEnemyKilledDelegate, AActor*, Target, UFSDPhysicalMaterial*, PhysicalMaterial, bool, bWasDirectHit);
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