DRG-Femboy-Voice/Source/FSD/Public/OldZiplineSalvage.h
2025-04-15 12:39:31 -07:00

28 lines
707 B
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "UObject/NoExportTypes.h"
#include "GameFramework/Actor.h"
#include "Templates/SubclassOf.h"
#include "OldZiplineSalvage.generated.h"
class AZipLineProjectile;
UCLASS(Blueprintable)
class FSD_API AOldZiplineSalvage : public AActor {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TSubclassOf<AZipLineProjectile> ZiplineProjectileClass;
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FVector RelativeDestinationLocation;
public:
AOldZiplineSalvage();
protected:
UFUNCTION(BlueprintCallable)
void OnMatchStarted();
};