28 lines
707 B
C++
Executable file
28 lines
707 B
C++
Executable file
#pragma once
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#include "CoreMinimal.h"
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#include "UObject/NoExportTypes.h"
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#include "GameFramework/Actor.h"
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#include "Templates/SubclassOf.h"
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#include "OldZiplineSalvage.generated.h"
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class AZipLineProjectile;
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UCLASS(Blueprintable)
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class FSD_API AOldZiplineSalvage : public AActor {
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GENERATED_BODY()
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public:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TSubclassOf<AZipLineProjectile> ZiplineProjectileClass;
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protected:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FVector RelativeDestinationLocation;
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public:
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AOldZiplineSalvage();
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protected:
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UFUNCTION(BlueprintCallable)
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void OnMatchStarted();
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};
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