DRG-Femboy-Voice/Source/FSD/Public/ObjectivesManager.h
2025-04-15 12:39:31 -07:00

67 lines
2.2 KiB
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "Components/ActorComponent.h"
#include "DelegateEventDelegate.h"
#include "ObjectivesManager.generated.h"
class UObjective;
UCLASS(Blueprintable, ClassGroup=Custom, meta=(BlueprintSpawnableComponent))
class UObjectivesManager : public UActorComponent {
GENERATED_BODY()
public:
UPROPERTY(BlueprintAssignable, BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FDelegateEvent OnObjectivesCompleted;
UPROPERTY(BlueprintAssignable, BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FDelegateEvent OnObjectivesChanged;
UPROPERTY(BlueprintAssignable, BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FDelegateEvent OnAllRequiredReturnObjectivesCompleted;
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, Transient, meta=(AllowPrivateAccess=true))
UObjective* Objective;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, Transient, meta=(AllowPrivateAccess=true))
TArray<UObjective*> SecondaryObjectives;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
bool ObjectivesInitialized;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
bool ObjectivesStarted;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
bool bCheatObjectivesCompleted;
public:
UObjectivesManager();
protected:
UFUNCTION(BlueprintCallable)
void OnObjectiveChanged(UObjective* obj);
public:
UFUNCTION(BlueprintCallable, BlueprintPure)
bool HasRequiredSecondaryObjective() const;
UFUNCTION(BlueprintCallable, BlueprintPure)
UObjective* GetSecondaryObjective() const;
UFUNCTION(BlueprintCallable, BlueprintPure)
UObjective* GetPrimaryObjective() const;
UFUNCTION(BlueprintCallable)
void ExitPodDescending();
UFUNCTION(BlueprintCallable)
void ExitPodArrived();
UFUNCTION(BlueprintCallable)
void DropPodExited();
UFUNCTION(BlueprintCallable, BlueprintPure)
bool AreRequiredSecondariesComplete() const;
};