45 lines
1.4 KiB
C++
Executable file
45 lines
1.4 KiB
C++
Executable file
#pragma once
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#include "CoreMinimal.h"
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#include "OnStartBurningDelegate.h"
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#include "TemperatureComponent.h"
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#include "ObjectTemperatureComponent.generated.h"
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class UHealthComponentBase;
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UCLASS(Blueprintable, ClassGroup=Custom, meta=(BlueprintSpawnableComponent))
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class UObjectTemperatureComponent : public UTemperatureComponent {
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GENERATED_BODY()
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public:
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UPROPERTY(BlueprintAssignable, BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FOnStartBurning OnStartBurning;
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protected:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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float TemperatureChangeScale;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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float BurnTemperature;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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float DouseFireTemperature;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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int32 CoolingRate;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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bool IsHeatsourceWhenOnFire;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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float OnFireHeatRange;
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public:
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UObjectTemperatureComponent();
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protected:
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UFUNCTION(BlueprintCallable)
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void TimerCallback();
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UFUNCTION(BlueprintCallable)
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void OnDeath(UHealthComponentBase* HealthComponent);
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};
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