39 lines
1.7 KiB
C++
Executable file
39 lines
1.7 KiB
C++
Executable file
#pragma once
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#include "CoreMinimal.h"
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#include "UObject/NoExportTypes.h"
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#include "UObject/NoExportTypes.h"
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#include "Kismet/BlueprintFunctionLibrary.h"
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#include "NoiseFunctionLibrary.generated.h"
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class AActor;
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class UObject;
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class USceneComponent;
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UCLASS(Blueprintable)
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class UNoiseFunctionLibrary : public UBlueprintFunctionLibrary {
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GENERATED_BODY()
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public:
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UNoiseFunctionLibrary();
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UFUNCTION(BlueprintCallable, meta=(WorldContext="WorldContextObject"))
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static void SphericalNoiseMovementComponent(UObject* WorldContextObject, USceneComponent* Component, FVector Center, float Radius, float Speed, float TimeOffset);
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UFUNCTION(BlueprintCallable, meta=(WorldContext="WorldContextObject"))
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static void SphericalNoiseMovementActor(UObject* WorldContextObject, AActor* Actor, FVector Center, float Radius, float Speed, float TimeOffset);
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UFUNCTION(BlueprintCallable, BlueprintPure, meta=(WorldContext="WorldContextObject"))
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static FVector NoiseSphere3D(UObject* WorldContextObject, float Time, float Radius);
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UFUNCTION(BlueprintCallable, BlueprintPure, meta=(WorldContext="WorldContextObject"))
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static FVector2D NoiseSphere2D(UObject* WorldContextObject, float Time, float Radius);
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UFUNCTION(BlueprintCallable, BlueprintPure, meta=(WorldContext="WorldContextObject"))
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static float Noise3D(UObject* WorldContextObject, float X, float Y, float Z);
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UFUNCTION(BlueprintCallable, BlueprintPure, meta=(WorldContext="WorldContextObject"))
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static float Noise2D(UObject* WorldContextObject, float X, float Y);
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UFUNCTION(BlueprintCallable, BlueprintPure, meta=(WorldContext="WorldContextObject"))
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static float Noise(UObject* WorldContextObject, float X);
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};
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