DRG-Femboy-Voice/Source/FSD/Public/NoiseCarveAttackEffect.h
2025-04-15 12:39:31 -07:00

32 lines
947 B
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "AttackEffect.h"
#include "NoiseCarveAttackEffect.generated.h"
UCLASS(Blueprintable, EditInlineNew)
class UNoiseCarveAttackEffect : public UAttackEffect {
GENERATED_BODY()
public:
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float ExpensiveNoise;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float CarveDiameterCM;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float CarveNoiseCM;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float CarveBurnThicknessCM;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float CarverOffset;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FName Socket;
public:
UNoiseCarveAttackEffect();
};