32 lines
947 B
C++
Executable file
32 lines
947 B
C++
Executable file
#pragma once
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#include "CoreMinimal.h"
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#include "AttackEffect.h"
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#include "NoiseCarveAttackEffect.generated.h"
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UCLASS(Blueprintable, EditInlineNew)
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class UNoiseCarveAttackEffect : public UAttackEffect {
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GENERATED_BODY()
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public:
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protected:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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float ExpensiveNoise;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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float CarveDiameterCM;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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float CarveNoiseCM;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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float CarveBurnThicknessCM;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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float CarverOffset;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FName Socket;
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public:
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UNoiseCarveAttackEffect();
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};
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