DRG-Femboy-Voice/Source/FSD/Public/NoMovementStateComponent.h
2025-04-15 12:39:31 -07:00

18 lines
583 B
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "CharacterStateComponent.h"
#include "NoMovementStateComponent.generated.h"
UCLASS(Blueprintable, MinimalAPI, ClassGroup=Custom, meta=(BlueprintSpawnableComponent))
class UNoMovementStateComponent : public UCharacterStateComponent {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
bool DisableHeadLightOnEnter;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
bool EnableHeadLightOnExit;
UNoMovementStateComponent();
};