DRG-Femboy-Voice/Source/FSD/Public/NewPlayerMutator.h
2025-04-15 12:39:31 -07:00

22 lines
561 B
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "NewPlayerMutator.generated.h"
class UMutator;
USTRUCT(BlueprintType)
struct FNewPlayerMutator {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
int32 MinCampaignProgress;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
int32 MaxCampaignProgress;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TArray<UMutator*> Mutators;
FSD_API FNewPlayerMutator();
};