DRG-Femboy-Voice/Source/FSD/Public/NetworkConnectionInfo.h
2025-04-15 12:39:31 -07:00

31 lines
960 B
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "NetworkConnectionInfo.generated.h"
class AFSDPlayerController;
USTRUCT(BlueprintType)
struct FNetworkConnectionInfo {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
AFSDPlayerController* PlayerController;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
float PacketLossIn;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
float PacketLossOut;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
float Ping;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
float Jitter;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
bool IsValid;
FSD_API FNetworkConnectionInfo();
};