38 lines
1.1 KiB
C++
Executable file
38 lines
1.1 KiB
C++
Executable file
#pragma once
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#include "CoreMinimal.h"
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#include "Subsystems/WorldSubsystem.h"
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#include "ActiveAudioItem.h"
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#include "MusicHandle.h"
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#include "MusicManager.generated.h"
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class UMusicCategory;
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class UMusicLibrary;
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class USoundBase;
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UCLASS(Blueprintable)
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class UMusicManager : public UWorldSubsystem {
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GENERATED_BODY()
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public:
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protected:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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TMap<FMusicHandle, FActiveAudioItem> ActiveAudio;
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public:
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UMusicManager();
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UFUNCTION(BlueprintAuthorityOnly, BlueprintCallable)
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void StopHandle(FMusicHandle Handle);
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UFUNCTION(BlueprintAuthorityOnly, BlueprintCallable)
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void StopCategory(UMusicCategory* Category);
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UFUNCTION(BlueprintCallable)
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void SetIsPaused(bool IsPaused);
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UFUNCTION(BlueprintAuthorityOnly, BlueprintCallable)
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FMusicHandle PlayLibrary(UMusicLibrary* library, int32 musicIndex);
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UFUNCTION(BlueprintAuthorityOnly, BlueprintCallable)
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FMusicHandle Play(USoundBase* Music, UMusicCategory* Category);
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};
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