DRG-Femboy-Voice/Source/FSD/Public/MultiprojectileSpawner.h
2025-04-15 12:39:31 -07:00

35 lines
1.1 KiB
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "UObject/NoExportTypes.h"
#include "Components/ActorComponent.h"
#include "ProjectileSpawnData.h"
#include "MultiprojectileSpawner.generated.h"
class AActor;
class UDataAsset;
class UMultiprojectileSpawner;
UCLASS(Blueprintable, ClassGroup=Custom, meta=(BlueprintSpawnableComponent))
class FSD_API UMultiprojectileSpawner : public UActorComponent {
GENERATED_BODY()
public:
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TArray<FProjectileSpawnData> ProjectileData;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
bool ProjectilesIgnoreEachOther;
public:
UMultiprojectileSpawner();
UFUNCTION(BlueprintCallable, BlueprintPure)
bool GetIsFiring() const;
UFUNCTION(BlueprintAuthorityOnly, BlueprintCallable)
void Fire(const FVector& Velocity, const FVector& Origin);
UFUNCTION(BlueprintCallable)
static UMultiprojectileSpawner* FindMultiProjectileSpawner(AActor* Actor, UDataAsset* RangedAttack);
};