47 lines
1.5 KiB
C++
Executable file
47 lines
1.5 KiB
C++
Executable file
#pragma once
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#include "CoreMinimal.h"
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#include "HitDelegateDelegate.h"
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#include "HitscanBaseComponent.h"
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#include "MultiHitScanHits.h"
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#include "MultiHitscanComponent.generated.h"
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class AActor;
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UCLASS(Blueprintable, ClassGroup=Custom, meta=(BlueprintSpawnableComponent))
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class UMultiHitscanComponent : public UHitscanBaseComponent {
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GENERATED_BODY()
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public:
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private:
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UPROPERTY(BlueprintAssignable, BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FHitDelegate OnHit;
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protected:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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int32 BulletsPerShot;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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float GeneralImpactAudioVolume;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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bool CountMultiHits;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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TArray<AActor*> DamagedActorCache;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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FMultiHitScanHits Hits;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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TArray<AActor*> ActorsHit;
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public:
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UMultiHitscanComponent();
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protected:
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UFUNCTION(BlueprintCallable, Reliable, Server)
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void Server_RegisterHit(const FMultiHitScanHits& hitResults);
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UFUNCTION(BlueprintCallable, NetMulticast, Unreliable)
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void All_ShowHit(const FMultiHitScanHits& hitResults);
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};
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