32 lines
1.1 KiB
C++
Executable file
32 lines
1.1 KiB
C++
Executable file
#pragma once
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#include "CoreMinimal.h"
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#include "UObject/NoExportTypes.h"
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#include "Kismet/KismetMathLibrary.h"
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#include "TickableActionBase.h"
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#include "MoveComponentToAction.generated.h"
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class UMoveComponentToAction;
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class UObject;
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class USceneComponent;
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UCLASS(Blueprintable)
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class UMoveComponentToAction : public UTickableActionBase {
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GENERATED_BODY()
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public:
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DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam(FCompletedDelegate, USceneComponent*, Component);
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protected:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Export, meta=(AllowPrivateAccess=true))
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TWeakObjectPtr<USceneComponent> Component;
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UPROPERTY(BlueprintAssignable, BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FCompletedDelegate Completed;
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public:
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UMoveComponentToAction();
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protected:
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UFUNCTION(BlueprintCallable, meta=(WorldContext="WorldContext"))
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static UMoveComponentToAction* EaseComponentTo(UObject* WorldContext, USceneComponent* InComponent, FTransform InEndTransform, TEnumAsByte<EEasingFunc::Type> InEasingMode, bool InWorldSpace, float InDuration);
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};
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