DRG-Femboy-Voice/Source/FSD/Public/Molly.h
2025-04-15 12:39:31 -07:00

64 lines
2.1 KiB
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "UObject/NoExportTypes.h"
#include "DelegateDelegate.h"
#include "MULE.h"
#include "Molly.generated.h"
class APlayerCharacter;
class UDialogDataAsset;
class UNiagaraSystem;
class UOutlineComponent;
class UResourceBank;
UCLASS(Abstract, Blueprintable)
class FSD_API AMolly : public AMULE {
GENERATED_BODY()
public:
DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam(FCalledByDelegate, APlayerCharacter*, InPlayer);
UPROPERTY(BlueprintAssignable, BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FCalledByDelegate OnCalledByChanged;
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
UResourceBank* ResourceBank;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
UOutlineComponent* OutlineComponent;
UPROPERTY(BlueprintAssignable, BlueprintCallable, BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FDelegate OnReachedDropShip;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, ReplicatedUsing=OnRep_CalledBy, meta=(AllowPrivateAccess=true))
TWeakObjectPtr<APlayerCharacter> CalledBy;
public:
AMolly();
virtual void GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const override;
UFUNCTION(BlueprintCallable)
void SetOpenForDeposit(bool Open);
UFUNCTION(BlueprintAuthorityOnly, BlueprintCallable, BlueprintImplementableEvent)
void SetGotoDropShip(const FVector& Location);
UFUNCTION(BlueprintAuthorityOnly, BlueprintCallable)
void SetCalledBy(APlayerCharacter* InPlayer);
protected:
UFUNCTION(BlueprintCallable)
void OnRep_CalledBy();
public:
UFUNCTION(BlueprintCallable, BlueprintNativeEvent)
UDialogDataAsset* GetCallingShout() const;
UFUNCTION(BlueprintCallable, BlueprintImplementableEvent)
void EnableButton();
UFUNCTION(BlueprintCallable, BlueprintImplementableEvent)
void AddTrayEffect(UNiagaraSystem* Effect, int32 numberOfTraysAffected);
};