DRG-Femboy-Voice/Source/FSD/Public/MissionStatsCollector.h
2025-04-15 12:39:31 -07:00

24 lines
637 B
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "Components/ActorComponent.h"
#include "MissionStatsCollector.generated.h"
class APlayerCharacter;
class UCappedResource;
UCLASS(Blueprintable, ClassGroup=Custom, meta=(BlueprintSpawnableComponent))
class UMissionStatsCollector : public UActorComponent {
GENERATED_BODY()
public:
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
APlayerCharacter* Character;
public:
UMissionStatsCollector();
protected:
UFUNCTION(BlueprintCallable)
void OnResourceIncremented(UCappedResource* Resource, float Amount);
};