DRG-Femboy-Voice/Source/FSD/Public/MissionStatSave.h
2025-04-15 12:39:31 -07:00

32 lines
967 B
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "MissionStatCounter.h"
#include "MissionStatSave.generated.h"
USTRUCT(BlueprintType)
struct FMissionStatSave {
GENERATED_BODY()
public:
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TArray<FMissionStatCounter> Counters;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
bool bCharacterLevelUpFixed;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
bool bBoughtVanityItemsFixed;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
bool bBoughtEquipmentUpgradesFixed;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
bool bCampaignsCompletedFixed;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
bool WeaponUpgradesFixed;
public:
FSD_API FMissionStatSave();
};