DRG-Femboy-Voice/Source/FSD/Public/MissionMutator.h
2025-04-15 12:39:31 -07:00

38 lines
1 KiB
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "Engine/DataAsset.h"
#include "Templates/SubclassOf.h"
#include "MissionMutator.generated.h"
class UMutator;
class UObjective;
class URunningMissionBP;
class UTexture2D;
UCLASS(Blueprintable)
class UMissionMutator : public UDataAsset {
GENERATED_BODY()
public:
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TSubclassOf<URunningMissionBP> MissionBP;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TArray<TSoftClassPtr<UObjective>> BannedObjectives;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TArray<UMutator*> Mutators;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FText Title;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FText RichDescription;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
UTexture2D* Icon;
public:
UMissionMutator();
};