38 lines
1 KiB
C++
Executable file
38 lines
1 KiB
C++
Executable file
#pragma once
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#include "CoreMinimal.h"
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#include "Engine/DataAsset.h"
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#include "Templates/SubclassOf.h"
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#include "MissionMutator.generated.h"
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class UMutator;
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class UObjective;
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class URunningMissionBP;
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class UTexture2D;
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UCLASS(Blueprintable)
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class UMissionMutator : public UDataAsset {
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GENERATED_BODY()
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public:
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protected:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TSubclassOf<URunningMissionBP> MissionBP;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TArray<TSoftClassPtr<UObjective>> BannedObjectives;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TArray<UMutator*> Mutators;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FText Title;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FText RichDescription;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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UTexture2D* Icon;
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public:
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UMissionMutator();
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};
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