DRG-Femboy-Voice/Source/FSD/Public/MissionModeManager.h
2025-04-15 12:39:31 -07:00

65 lines
2.5 KiB
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "UObject/Interface.h"
#include "MissionModeManager.generated.h"
class UGeneratedMission;
class UObject;
class UUserWidget;
class UWidget;
UINTERFACE(BlueprintType, meta=(CannotImplementInterfaceInBlueprint))
class UMissionModeManager : public UInterface {
GENERATED_BODY()
};
class IMissionModeManager : public IInterface {
GENERATED_BODY()
public:
UFUNCTION(BlueprintAuthorityOnly, BlueprintCallable)
virtual void StartDive() PURE_VIRTUAL(StartDive,);
UFUNCTION(BlueprintCallable)
virtual void ReInitialize() PURE_VIRTUAL(ReInitialize,);
UFUNCTION(BlueprintAuthorityOnly, BlueprintCallable)
virtual bool IsLastStage() const PURE_VIRTUAL(IsLastStage, return false;);
UFUNCTION(BlueprintCallable)
virtual bool IsActive() const PURE_VIRTUAL(IsActive, return false;);
UFUNCTION(BlueprintCallable)
virtual int32 GetStage() const PURE_VIRTUAL(GetStage, return 0;);
UFUNCTION(BlueprintCallable)
virtual void GetPerObjectiveXP(int32& perPrimary, int32& perSecondary) const PURE_VIRTUAL(GetPerObjectiveXP,);
UFUNCTION(BlueprintCallable)
virtual int32 GetNumberOfStages() const PURE_VIRTUAL(GetNumberOfStages, return 0;);
UFUNCTION(BlueprintCallable)
virtual TSoftClassPtr<UWidget> GetMissionModeCheatUI() PURE_VIRTUAL(GetMissionModeCheatUI, return NULL;);
UFUNCTION(BlueprintCallable)
virtual TSoftClassPtr<UUserWidget> GetMissionCompleteScreen(bool missionSuccessful) const PURE_VIRTUAL(GetMissionCompleteScreen, return NULL;);
UFUNCTION(BlueprintCallable)
virtual TSoftClassPtr<UUserWidget> GetMissionBarWidget() const PURE_VIRTUAL(GetMissionBarWidget, return NULL;);
UFUNCTION(BlueprintCallable, meta=(WorldContext="WorldContextObject"))
virtual float GetHazardBonus(UObject* WorldContextObject, UGeneratedMission* mission) const PURE_VIRTUAL(GetHazardBonus, return 0.0f;);
UFUNCTION(BlueprintCallable)
virtual UGeneratedMission* GetActiveMission() const PURE_VIRTUAL(GetActiveMission, return NULL;);
UFUNCTION(BlueprintCallable)
virtual FText GetActiveDiveName() const PURE_VIRTUAL(GetActiveDiveName, return FText::GetEmpty(););
UFUNCTION(BlueprintCallable)
virtual bool CompleteCurrentSingleMission() PURE_VIRTUAL(CompleteCurrentSingleMission, return false;);
UFUNCTION(BlueprintCallable)
virtual bool AreAllSelectedClassesQualified() const PURE_VIRTUAL(AreAllSelectedClassesQualified, return false;);
};