65 lines
2.5 KiB
C++
Executable file
65 lines
2.5 KiB
C++
Executable file
#pragma once
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#include "CoreMinimal.h"
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#include "UObject/Interface.h"
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#include "MissionModeManager.generated.h"
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class UGeneratedMission;
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class UObject;
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class UUserWidget;
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class UWidget;
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UINTERFACE(BlueprintType, meta=(CannotImplementInterfaceInBlueprint))
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class UMissionModeManager : public UInterface {
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GENERATED_BODY()
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};
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class IMissionModeManager : public IInterface {
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GENERATED_BODY()
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public:
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UFUNCTION(BlueprintAuthorityOnly, BlueprintCallable)
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virtual void StartDive() PURE_VIRTUAL(StartDive,);
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UFUNCTION(BlueprintCallable)
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virtual void ReInitialize() PURE_VIRTUAL(ReInitialize,);
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UFUNCTION(BlueprintAuthorityOnly, BlueprintCallable)
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virtual bool IsLastStage() const PURE_VIRTUAL(IsLastStage, return false;);
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UFUNCTION(BlueprintCallable)
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virtual bool IsActive() const PURE_VIRTUAL(IsActive, return false;);
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UFUNCTION(BlueprintCallable)
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virtual int32 GetStage() const PURE_VIRTUAL(GetStage, return 0;);
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UFUNCTION(BlueprintCallable)
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virtual void GetPerObjectiveXP(int32& perPrimary, int32& perSecondary) const PURE_VIRTUAL(GetPerObjectiveXP,);
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UFUNCTION(BlueprintCallable)
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virtual int32 GetNumberOfStages() const PURE_VIRTUAL(GetNumberOfStages, return 0;);
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UFUNCTION(BlueprintCallable)
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virtual TSoftClassPtr<UWidget> GetMissionModeCheatUI() PURE_VIRTUAL(GetMissionModeCheatUI, return NULL;);
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UFUNCTION(BlueprintCallable)
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virtual TSoftClassPtr<UUserWidget> GetMissionCompleteScreen(bool missionSuccessful) const PURE_VIRTUAL(GetMissionCompleteScreen, return NULL;);
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UFUNCTION(BlueprintCallable)
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virtual TSoftClassPtr<UUserWidget> GetMissionBarWidget() const PURE_VIRTUAL(GetMissionBarWidget, return NULL;);
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UFUNCTION(BlueprintCallable, meta=(WorldContext="WorldContextObject"))
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virtual float GetHazardBonus(UObject* WorldContextObject, UGeneratedMission* mission) const PURE_VIRTUAL(GetHazardBonus, return 0.0f;);
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UFUNCTION(BlueprintCallable)
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virtual UGeneratedMission* GetActiveMission() const PURE_VIRTUAL(GetActiveMission, return NULL;);
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UFUNCTION(BlueprintCallable)
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virtual FText GetActiveDiveName() const PURE_VIRTUAL(GetActiveDiveName, return FText::GetEmpty(););
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UFUNCTION(BlueprintCallable)
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virtual bool CompleteCurrentSingleMission() PURE_VIRTUAL(CompleteCurrentSingleMission, return false;);
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UFUNCTION(BlueprintCallable)
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virtual bool AreAllSelectedClassesQualified() const PURE_VIRTUAL(AreAllSelectedClassesQualified, return false;);
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};
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