DRG-Femboy-Voice/Source/FSD/Public/MissionManager.h
2025-04-15 12:39:31 -07:00

23 lines
565 B
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "Components/ActorComponent.h"
#include "MissionManager.generated.h"
class URunningMissionBP;
UCLASS(Blueprintable, ClassGroup=Custom, meta=(BlueprintSpawnableComponent))
class UMissionManager : public UActorComponent {
GENERATED_BODY()
public:
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
TArray<URunningMissionBP*> RunningBlueprints;
public:
UMissionManager();
protected:
UFUNCTION(BlueprintCallable)
void OnMatchStarted();
};