23 lines
565 B
C++
Executable file
23 lines
565 B
C++
Executable file
#pragma once
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#include "CoreMinimal.h"
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#include "Components/ActorComponent.h"
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#include "MissionManager.generated.h"
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class URunningMissionBP;
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UCLASS(Blueprintable, ClassGroup=Custom, meta=(BlueprintSpawnableComponent))
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class UMissionManager : public UActorComponent {
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GENERATED_BODY()
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public:
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protected:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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TArray<URunningMissionBP*> RunningBlueprints;
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public:
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UMissionManager();
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protected:
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UFUNCTION(BlueprintCallable)
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void OnMatchStarted();
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};
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