DRG-Femboy-Voice/Source/FSD/Public/MissionComplexity.h
2025-04-15 12:39:31 -07:00

25 lines
699 B
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "UObject/NoExportTypes.h"
#include "Engine/DataAsset.h"
#include "MissionComplexity.generated.h"
UCLASS(Blueprintable)
class UMissionComplexity : public UDataAsset {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FText Title;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float HazardBonus;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
int32 NumberOfDots;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FGuid SavegameID;
UMissionComplexity();
};