DRG-Femboy-Voice/Source/FSD/Public/MiniTimerAction.h
2025-04-15 12:39:31 -07:00

29 lines
846 B
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "TickableActionBase.h"
#include "MiniTimerAction.generated.h"
class UMiniTimerAction;
class UObject;
UCLASS(Blueprintable)
class UMiniTimerAction : public UTickableActionBase {
GENERATED_BODY()
public:
DECLARE_DYNAMIC_MULTICAST_DELEGATE_TwoParams(FTickDelegate, float, DeltaTime, float, NormalizedTime);
protected:
UPROPERTY(BlueprintAssignable, BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FTickDelegate Completed;
UPROPERTY(BlueprintAssignable, BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FTickDelegate OnTick;
public:
UMiniTimerAction();
protected:
UFUNCTION(BlueprintCallable, meta=(WorldContext="WorldContext"))
static UMiniTimerAction* MiniTimer(UObject* WorldContext, float InDuration);
};