29 lines
846 B
C++
Executable file
29 lines
846 B
C++
Executable file
#pragma once
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#include "CoreMinimal.h"
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#include "TickableActionBase.h"
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#include "MiniTimerAction.generated.h"
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class UMiniTimerAction;
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class UObject;
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UCLASS(Blueprintable)
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class UMiniTimerAction : public UTickableActionBase {
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GENERATED_BODY()
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public:
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DECLARE_DYNAMIC_MULTICAST_DELEGATE_TwoParams(FTickDelegate, float, DeltaTime, float, NormalizedTime);
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protected:
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UPROPERTY(BlueprintAssignable, BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FTickDelegate Completed;
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UPROPERTY(BlueprintAssignable, BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FTickDelegate OnTick;
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public:
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UMiniTimerAction();
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protected:
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UFUNCTION(BlueprintCallable, meta=(WorldContext="WorldContext"))
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static UMiniTimerAction* MiniTimer(UObject* WorldContext, float InDuration);
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};
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