DRG-Femboy-Voice/Source/FSD/Public/MicroMissileLauncherAnimInstance.h
2025-04-15 12:39:31 -07:00

31 lines
913 B
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "Animation/AnimInstance.h"
#include "CopyBoneVisibilityCompleted.h"
#include "MicroMissileLauncherAnimInstance.generated.h"
class AMicroMissileLauncher;
class UAnimMontage;
UCLASS(Blueprintable, NonTransient)
class UMicroMissileLauncherAnimInstance : public UAnimInstance, public ICopyBoneVisibilityCompleted {
GENERATED_BODY()
public:
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
AMicroMissileLauncher* Weapon;
public:
UMicroMissileLauncherAnimInstance();
protected:
UFUNCTION(BlueprintCallable)
void OnMontageEndedInternal(UAnimMontage* Montage, bool interrupted);
// Fix for true pure virtual functions not being implemented
public:
UFUNCTION()
void CopyBoneVisibilityCompleted(int32 BoneIndex) override PURE_VIRTUAL(CopyBoneVisibilityCompleted,);
};