31 lines
913 B
C++
Executable file
31 lines
913 B
C++
Executable file
#pragma once
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#include "CoreMinimal.h"
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#include "Animation/AnimInstance.h"
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#include "CopyBoneVisibilityCompleted.h"
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#include "MicroMissileLauncherAnimInstance.generated.h"
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class AMicroMissileLauncher;
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class UAnimMontage;
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UCLASS(Blueprintable, NonTransient)
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class UMicroMissileLauncherAnimInstance : public UAnimInstance, public ICopyBoneVisibilityCompleted {
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GENERATED_BODY()
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public:
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protected:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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AMicroMissileLauncher* Weapon;
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public:
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UMicroMissileLauncherAnimInstance();
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protected:
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UFUNCTION(BlueprintCallable)
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void OnMontageEndedInternal(UAnimMontage* Montage, bool interrupted);
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// Fix for true pure virtual functions not being implemented
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public:
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UFUNCTION()
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void CopyBoneVisibilityCompleted(int32 BoneIndex) override PURE_VIRTUAL(CopyBoneVisibilityCompleted,);
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};
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