38 lines
1.1 KiB
C++
Executable file
38 lines
1.1 KiB
C++
Executable file
#pragma once
|
|
#include "CoreMinimal.h"
|
|
#include "GameEvent.h"
|
|
#include "ProgressShout.h"
|
|
#include "MeteorDefenseEvent.generated.h"
|
|
|
|
class APlagueMeteor;
|
|
|
|
UCLASS(Blueprintable)
|
|
class AMeteorDefenseEvent : public AGameEvent {
|
|
GENERATED_BODY()
|
|
public:
|
|
protected:
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
TArray<FProgressShout> ProgressShouts;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
float Duration;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
float InitialProgress;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, Replicated, Transient, meta=(AllowPrivateAccess=true))
|
|
APlagueMeteor* meteor;
|
|
|
|
public:
|
|
AMeteorDefenseEvent();
|
|
virtual void GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const override;
|
|
|
|
private:
|
|
UFUNCTION(BlueprintAuthorityOnly, BlueprintCallable)
|
|
void SetMeteor(APlagueMeteor* NewMeteor);
|
|
|
|
UFUNCTION(BlueprintCallable, BlueprintPure)
|
|
APlagueMeteor* GetMeteor();
|
|
|
|
};
|
|
|