DRG-Femboy-Voice/Source/FSD/Public/MeshCarverComponent.h
2025-04-15 12:39:31 -07:00

31 lines
962 B
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "Components/StaticMeshComponent.h"
#include "CarveOptionsCellSize.h"
#include "ECarveFilterType.h"
#include "MeshCarverComponent.generated.h"
class UTerrainMaterialBase;
UCLASS(Blueprintable, EditInlineNew, ClassGroup=Custom, meta=(BlueprintSpawnableComponent))
class UMeshCarverComponent : public UStaticMeshComponent {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
UTerrainMaterialBase* TerrainMaterial;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
ECarveFilterType Filter;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float ExpensiveNoise;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
CarveOptionsCellSize CarverSize;
UMeshCarverComponent();
UFUNCTION(BlueprintCallable)
void Carve();
};