DRG-Femboy-Voice/Source/FSD/Public/MeshCarveAttackEffect.h
2025-04-15 12:39:31 -07:00

36 lines
1 KiB
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "UObject/NoExportTypes.h"
#include "UObject/NoExportTypes.h"
#include "AttackEffect.h"
#include "MeshCarveAttackEffect.generated.h"
class UStaticMesh;
UCLASS(Blueprintable, EditInlineNew)
class UMeshCarveAttackEffect : public UAttackEffect {
GENERATED_BODY()
public:
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float ExpensiveNoise;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
UStaticMesh* CarveMesh;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float CarverOffset;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FRotator CarverOrientation;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FVector CarverScale;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FName Socket;
public:
UMeshCarveAttackEffect();
};