36 lines
1 KiB
C++
Executable file
36 lines
1 KiB
C++
Executable file
#pragma once
|
|
#include "CoreMinimal.h"
|
|
#include "UObject/NoExportTypes.h"
|
|
#include "UObject/NoExportTypes.h"
|
|
#include "AttackEffect.h"
|
|
#include "MeshCarveAttackEffect.generated.h"
|
|
|
|
class UStaticMesh;
|
|
|
|
UCLASS(Blueprintable, EditInlineNew)
|
|
class UMeshCarveAttackEffect : public UAttackEffect {
|
|
GENERATED_BODY()
|
|
public:
|
|
protected:
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
float ExpensiveNoise;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
UStaticMesh* CarveMesh;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
float CarverOffset;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
FRotator CarverOrientation;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
FVector CarverScale;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
FName Socket;
|
|
|
|
public:
|
|
UMeshCarveAttackEffect();
|
|
};
|
|
|