DRG-Femboy-Voice/Source/FSD/Public/MULE.h
2025-04-15 12:39:31 -07:00

38 lines
1.1 KiB
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "DeepPathfinderCharacter.h"
#include "MULE.generated.h"
class UHealthComponent;
class USimpleObjectInfoComponent;
UCLASS(Abstract, Blueprintable)
class FSD_API AMULE : public ADeepPathfinderCharacter {
GENERATED_BODY()
public:
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
UHealthComponent* HealthComponent;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
USimpleObjectInfoComponent* ObjectInfo;
UPROPERTY(BlueprintReadWrite, EditAnywhere, ReplicatedUsing=OnRep_IsDown, meta=(AllowPrivateAccess=true))
bool IsDown;
public:
AMULE();
virtual void GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const override;
UFUNCTION(BlueprintCallable)
void SetIsDown(bool NewIsDown);
UFUNCTION(BlueprintCallable, BlueprintImplementableEvent)
void SetControlledByDropShip(bool Control);
protected:
UFUNCTION(BlueprintCallable, BlueprintImplementableEvent)
void OnRep_IsDown();
};