DRG-Femboy-Voice/Source/FSD/Public/LineSegmentCarverComponent.h
2025-04-15 12:39:31 -07:00

42 lines
1.4 KiB
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "GenerationComponent.h"
#include "LineSegmentCarverPoint.h"
#include "LineSegmentCarverComponent.generated.h"
class UFloodFillSettings;
UCLASS(Blueprintable, ClassGroup=Custom, meta=(BlueprintSpawnableComponent))
class FSD_API ULineSegmentCarverComponent : public UGenerationComponent {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TArray<FLineSegmentCarverPoint> LinePoints;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
bool Visible;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
int32 Layer;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float Cielingheight;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float FloorDepth;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
UFloodFillSettings* CeilingNoiseOverride;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
UFloodFillSettings* WallNoiseOverride;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
UFloodFillSettings* FloorNoiseOverride;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
bool UseDetailNoise;
ULineSegmentCarverComponent();
};