DRG-Femboy-Voice/Source/FSD/Public/LayeredNoise.h
2025-04-15 12:39:31 -07:00

19 lines
428 B
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "LayeredNoise.generated.h"
class UFloodFillSettings;
USTRUCT(BlueprintType)
struct FLayeredNoise {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
UFloodFillSettings* Noise;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float Scale;
FSD_API FLayeredNoise();
};