DRG-Femboy-Voice/Source/FSD/Public/LaserPointerMarker.h
2025-04-15 12:39:31 -07:00

34 lines
1.1 KiB
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "GameFramework/Actor.h"
#include "LaserPointerData.h"
#include "LaserPointerMarker.generated.h"
class APlayerCharacter;
class UPrimitiveComponent;
class UTerrainMaterial;
UCLASS(Abstract, Blueprintable)
class ALaserPointerMarker : public AActor {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FLaserPointerData LookAtData;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Replicated, Transient, meta=(AllowPrivateAccess=true))
AActor* LookAtActor;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, Replicated, Transient, meta=(AllowPrivateAccess=true))
UPrimitiveComponent* LookAtComponent;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Replicated, Transient, meta=(AllowPrivateAccess=true))
UTerrainMaterial* LookAtTerrainMaterial;
ALaserPointerMarker();
virtual void GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const override;
UFUNCTION(BlueprintCallable, BlueprintPure)
APlayerCharacter* GetCharacter() const;
};