DRG-Femboy-Voice/Source/FSD/Public/LaserPointerData.h
2025-04-15 12:39:31 -07:00

34 lines
1 KiB
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "UObject/NoExportTypes.h"
#include "UObject/NoExportTypes.h"
#include "ELaserPointerTargetType.h"
#include "LaserPointerData.generated.h"
class UTexture2D;
USTRUCT(BlueprintType)
struct FLaserPointerData {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
FText Name;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
FText Description;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
FLinearColor Color;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
UTexture2D* Icon;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
ELaserPointerTargetType TargetType;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
FGuid SavegameID;
FSD_API FLaserPointerData();
};