DRG-Femboy-Voice/Source/FSD/Public/KeepInsideWorld.h
2025-04-15 12:39:31 -07:00

29 lines
993 B
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "Components/ActorComponent.h"
#include "KeepInsideWorld.generated.h"
class AActor;
class UObject;
UCLASS(Blueprintable, ClassGroup=Custom, meta=(BlueprintSpawnableComponent))
class UKeepInsideWorld : public UActorComponent {
GENERATED_BODY()
public:
protected:
UPROPERTY(EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
TArray<TWeakObjectPtr<AActor>> ActorsToKeepInsideWorld;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
int32 IteratorIndex;
public:
UKeepInsideWorld();
UFUNCTION(BlueprintAuthorityOnly, BlueprintCallable, meta=(WorldContext="WorldContextObject"))
static void UnregisterForKeepInsideWorld(UObject* WorldContextObject, AActor* Actor);
UFUNCTION(BlueprintAuthorityOnly, BlueprintCallable, meta=(WorldContext="WorldContextObject"))
static void RegisterForKeepInsideWorld(UObject* WorldContextObject, AActor* Actor);
};