112 lines
3.7 KiB
C++
Executable file
112 lines
3.7 KiB
C++
Executable file
#pragma once
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#include "CoreMinimal.h"
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#include "UObject/NoExportTypes.h"
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#include "GameFramework/Actor.h"
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#include "JettyBootNPC.h"
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#include "JettyBootsPlayer.h"
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#include "JettyBootsReplay.h"
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#include "JettyBootsSave.h"
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#include "JettyBootsScore.h"
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#include "JettyBootsArcadeActor.generated.h"
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class APlayerCharacter;
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class UAnimMontage;
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class UJettyBootUsableComponent;
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class USceneComponent;
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UCLASS(Abstract, Blueprintable)
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class FSD_API AJettyBootsArcadeActor : public AActor {
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GENERATED_BODY()
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public:
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protected:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
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UJettyBootUsableComponent* StartGameUsable;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, ReplicatedUsing=OnRep_Player, meta=(AllowPrivateAccess=true))
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FJettyBootsPlayer Player;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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int32 MaxDistanceToPlay;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, Transient, meta=(AllowPrivateAccess=true))
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USceneComponent* MaxDistanceComponent;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TArray<UAnimMontage*> AnimPlaying;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TArray<UAnimMontage*> AnimFailed;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TArray<UAnimMontage*> AnimSucces;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TArray<FJettyBootNPC> HighScoreNPCs;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, ReplicatedUsing=OnRep_Save, meta=(AllowPrivateAccess=true))
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FJettyBootsSave JettyBootsSave;
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public:
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AJettyBootsArcadeActor();
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virtual void GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const override;
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UFUNCTION(BlueprintAuthorityOnly, BlueprintCallable)
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void SetActivePlayer(APlayerCharacter* InPlayer);
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protected:
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UFUNCTION(BlueprintCallable, Server, Unreliable)
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void Server_ReplayPackage(const FJettyBootsReplay& InPackage);
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UFUNCTION(BlueprintCallable, BlueprintImplementableEvent)
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void ReceiveReplayPackage(const FJettyBootsReplay& InPackage);
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UFUNCTION(BlueprintCallable, BlueprintImplementableEvent)
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void ReceivePlayerChanged();
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UFUNCTION(BlueprintCallable, BlueprintImplementableEvent)
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void ReceiveHighScoreChanged();
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UFUNCTION(BlueprintCallable)
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void OnRep_Save();
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UFUNCTION(BlueprintCallable)
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void OnRep_Player(const FJettyBootsPlayer& OldPlayer);
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UFUNCTION(BlueprintCallable)
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void OnPlayerCharacterDestroyed(AActor* InActor);
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UFUNCTION(BlueprintCallable)
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void OnCharacterMoved(float DeltaSeconds, FVector OldLocation, FVector OldVelocity);
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UFUNCTION(BlueprintCallable)
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void OnCharacterMontageEnded(UAnimMontage* InMontage, bool InInterrupted);
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public:
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UFUNCTION(BlueprintCallable, BlueprintPure)
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bool IsPlayerWithinDistance();
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UFUNCTION(BlueprintCallable, BlueprintPure)
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int32 GetLastHighScoreIndex() const;
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UFUNCTION(BlueprintCallable, BlueprintPure)
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TArray<FJettyBootsScore> GetHighScores() const;
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UFUNCTION(BlueprintCallable, BlueprintPure)
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APlayerCharacter* GetActivePlayer() const;
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UFUNCTION(BlueprintAuthorityOnly, BlueprintCallable)
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void ClearHighScores();
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protected:
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UFUNCTION(BlueprintCallable, NetMulticast, Unreliable)
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void All_ReplayPackage(const FJettyBootsReplay& InPackage);
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public:
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UFUNCTION(BlueprintAuthorityOnly, BlueprintCallable)
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void AddHighScoreServer(const FJettyBootsScore& InScore);
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UFUNCTION(BlueprintCallable)
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void AddHighScoreClient(const FJettyBootsScore& InScore);
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};
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