26 lines
706 B
C++
Executable file
26 lines
706 B
C++
Executable file
#pragma once
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#include "CoreMinimal.h"
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#include "GameFramework/Actor.h"
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#include "ActorTrackingCheatInterface.h"
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#include "JetBootsBox.generated.h"
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class USpecialEvent;
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class UTerrainPlacementComponent;
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UCLASS(Blueprintable)
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class AJetBootsBox : public AActor, public IActorTrackingCheatInterface {
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GENERATED_BODY()
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public:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
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UTerrainPlacementComponent* terrainPlacement;
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protected:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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USpecialEvent* SpecialEvent;
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public:
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AJetBootsBox();
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// Fix for true pure virtual functions not being implemented
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};
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