DRG-Femboy-Voice/Source/FSD/Public/ItemsBarIcon.h
2025-04-15 12:39:31 -07:00

43 lines
1.2 KiB
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "Blueprint/UserWidget.h"
#include "ItemsBarIcon.generated.h"
class AItem;
class APlayerCharacter;
class UItemsBar;
UCLASS(Abstract, Blueprintable, EditInlineNew)
class UItemsBarIcon : public UUserWidget {
GENERATED_BODY()
public:
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
bool Selected;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, Transient, meta=(AllowPrivateAccess=true))
UItemsBar* ItemBar;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
APlayerCharacter* Character;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
AItem* Item;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
int32 Index;
public:
UItemsBarIcon();
protected:
UFUNCTION(BlueprintCallable, BlueprintImplementableEvent)
void OnUnselect();
UFUNCTION(BlueprintCallable, BlueprintImplementableEvent)
void OnSelect();
UFUNCTION(BlueprintCallable, BlueprintImplementableEvent)
void OnInit();
};