DRG-Femboy-Voice/Source/FSD/Public/ItemsBar.h
2025-04-15 12:39:31 -07:00

67 lines
2.1 KiB
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "FSDUserWidget.h"
#include "Templates/SubclassOf.h"
#include "ItemsBar.generated.h"
class AItem;
class UItemsBarIcon;
UCLASS(Abstract, Blueprintable, EditInlineNew)
class UItemsBar : public UFSDUserWidget {
GENERATED_BODY()
public:
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TSubclassOf<UItemsBarIcon> DefaultItemWidget;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
bool bShowSupplyItem;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, Transient, meta=(AllowPrivateAccess=true))
TArray<UItemsBarIcon*> ItemIcons;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, Transient, meta=(AllowPrivateAccess=true))
UItemsBarIcon* SupplyIcon;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, Transient, meta=(AllowPrivateAccess=true))
UItemsBarIcon* SelectedIcon;
public:
UItemsBar();
protected:
UFUNCTION(BlueprintCallable, BlueprintImplementableEvent)
void OnSupplyItemUnequipped(UItemsBarIcon* ItemIcon);
UFUNCTION(BlueprintCallable, BlueprintImplementableEvent)
void OnSupplyItemEquipped(UItemsBarIcon* ItemIcon);
UFUNCTION(BlueprintCallable, BlueprintImplementableEvent)
void OnSupplyItemAdded(UItemsBarIcon* ItemIcon);
UFUNCTION(BlueprintCallable, BlueprintImplementableEvent)
void OnItemUnequipped(UItemsBarIcon* ItemIcon);
UFUNCTION(BlueprintCallable)
void OnItemsLoaded();
UFUNCTION(BlueprintCallable, BlueprintImplementableEvent)
void OnItemEquipped(UItemsBarIcon* ItemIcon);
UFUNCTION(BlueprintCallable, BlueprintImplementableEvent)
void OnItemClicked();
UFUNCTION(BlueprintCallable, BlueprintImplementableEvent)
void OnItemAdded(UItemsBarIcon* ItemIcon);
UFUNCTION(BlueprintCallable, BlueprintImplementableEvent)
void OnClear();
UFUNCTION(BlueprintCallable)
void ItemEquipped(AItem* NewItem);
UFUNCTION(BlueprintCallable)
void ItemClicked(AItem* NewItem);
};