30 lines
933 B
C++
Executable file
30 lines
933 B
C++
Executable file
#pragma once
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#include "CoreMinimal.h"
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#include "Components/ActorComponent.h"
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#include "ItemUpgradePreviewComponent.generated.h"
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class UItemUpgrade;
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UCLASS(Blueprintable, ClassGroup=Custom, meta=(BlueprintSpawnableComponent))
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class UItemUpgradePreviewComponent : public UActorComponent {
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GENERATED_BODY()
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public:
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DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam(FItemUpgradeDelegate, UItemUpgrade*, PreviewUpgrade);
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UPROPERTY(BlueprintAssignable, BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FItemUpgradeDelegate OnPreviewUpgradeChanged;
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protected:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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UItemUpgrade* PreviewUpgrade;
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public:
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UItemUpgradePreviewComponent();
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UFUNCTION(BlueprintCallable)
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void SetPreviewUpgrade(UItemUpgrade* InUpgrade);
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UFUNCTION(BlueprintCallable)
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void RefreshPreviewUpgrade();
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};
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