DRG-Femboy-Voice/Source/FSD/Public/ItemUpgradeCategory.h
2025-04-15 12:39:31 -07:00

29 lines
767 B
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "UObject/NoExportTypes.h"
#include "Engine/DataAsset.h"
#include "ItemUpgradeCategory.generated.h"
class UTexture2D;
UCLASS(Blueprintable)
class UItemUpgradeCategory : public UDataAsset {
GENERATED_BODY()
public:
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FText CategoryName;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FText CategoryDescription;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
UTexture2D* CategoryIcon;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FColor CategoryTint;
public:
UItemUpgradeCategory();
};