29 lines
767 B
C++
Executable file
29 lines
767 B
C++
Executable file
#pragma once
|
|
#include "CoreMinimal.h"
|
|
#include "UObject/NoExportTypes.h"
|
|
#include "Engine/DataAsset.h"
|
|
#include "ItemUpgradeCategory.generated.h"
|
|
|
|
class UTexture2D;
|
|
|
|
UCLASS(Blueprintable)
|
|
class UItemUpgradeCategory : public UDataAsset {
|
|
GENERATED_BODY()
|
|
public:
|
|
protected:
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
FText CategoryName;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
FText CategoryDescription;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
UTexture2D* CategoryIcon;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
FColor CategoryTint;
|
|
|
|
public:
|
|
UItemUpgradeCategory();
|
|
};
|
|
|