26 lines
679 B
C++
Executable file
26 lines
679 B
C++
Executable file
#pragma once
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#include "CoreMinimal.h"
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#include "Engine/DataAsset.h"
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#include "ItemSkinSettings.generated.h"
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class UItemSkin;
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class UItemSkinSet;
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UCLASS(Blueprintable)
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class FSD_API UItemSkinSettings : public UDataAsset {
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GENERATED_BODY()
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public:
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protected:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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UItemSkinSet* StockSet;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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TArray<UItemSkin*> LoadedSkins;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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TArray<UItemSkin*> FindableSkins;
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public:
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UItemSkinSettings();
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};
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