42 lines
1.3 KiB
C++
Executable file
42 lines
1.3 KiB
C++
Executable file
#pragma once
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#include "CoreMinimal.h"
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#include "Engine/DataAsset.h"
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#include "EItemSkinCollectionType.h"
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#include "ItemSkinSchematicCollection.generated.h"
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class UItemSkin;
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class USchematic;
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class USchematicCategory;
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class USchematicPricingTier;
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class USchematicRarity;
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UCLASS(Blueprintable)
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class FSD_API UItemSkinSchematicCollection : public UDataAsset {
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GENERATED_BODY()
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public:
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protected:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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UItemSkin* Skin;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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USchematicCategory* Category;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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USchematicPricingTier* PricingTier;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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USchematicRarity* Rarity;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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EItemSkinCollectionType CollectionType;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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EItemSkinCollectionType LastGeneratedCollectionType;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
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TArray<USchematic*> Schematics;
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public:
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UItemSkinSchematicCollection();
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};
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