DRG-Femboy-Voice/Source/FSD/Public/ItemSkinSchematicCollection.h
2025-04-15 12:39:31 -07:00

42 lines
1.3 KiB
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "Engine/DataAsset.h"
#include "EItemSkinCollectionType.h"
#include "ItemSkinSchematicCollection.generated.h"
class UItemSkin;
class USchematic;
class USchematicCategory;
class USchematicPricingTier;
class USchematicRarity;
UCLASS(Blueprintable)
class FSD_API UItemSkinSchematicCollection : public UDataAsset {
GENERATED_BODY()
public:
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
UItemSkin* Skin;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
USchematicCategory* Category;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
USchematicPricingTier* PricingTier;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
USchematicRarity* Rarity;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
EItemSkinCollectionType CollectionType;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
EItemSkinCollectionType LastGeneratedCollectionType;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
TArray<USchematic*> Schematics;
public:
UItemSkinSchematicCollection();
};