24 lines
562 B
C++
Executable file
24 lines
562 B
C++
Executable file
#pragma once
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#include "CoreMinimal.h"
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#include "Engine/DataAsset.h"
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#include "ItemSettings.generated.h"
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class UItemData;
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class UItemID;
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class UItemRefundList;
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UCLASS(Blueprintable)
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class UItemSettings : public UDataAsset {
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GENERATED_BODY()
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public:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TArray<UItemRefundList*> ItemRefunds;
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protected:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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TMap<UItemID*, UItemData*> ItemData;
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public:
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UItemSettings();
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};
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