DRG-Femboy-Voice/Source/FSD/Public/ItemSettings.h
2025-04-15 12:39:31 -07:00

24 lines
562 B
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "Engine/DataAsset.h"
#include "ItemSettings.generated.h"
class UItemData;
class UItemID;
class UItemRefundList;
UCLASS(Blueprintable)
class UItemSettings : public UDataAsset {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TArray<UItemRefundList*> ItemRefunds;
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
TMap<UItemID*, UItemData*> ItemData;
public:
UItemSettings();
};