DRG-Femboy-Voice/Source/FSD/Public/ItemRefundList.h
2025-04-15 12:39:31 -07:00

27 lines
707 B
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "UObject/NoExportTypes.h"
#include "Engine/DataAsset.h"
#include "ItemRefundListItem.h"
#include "ItemRefundList.generated.h"
class UObject;
UCLASS(Blueprintable)
class UItemRefundList : public UDataAsset {
GENERATED_BODY()
public:
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
bool ResetListOnSave;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TArray<TSoftObjectPtr<UObject>> Items;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TMap<FGuid, FItemRefundListItem> ItemsToRefund;
public:
UItemRefundList();
};