27 lines
707 B
C++
Executable file
27 lines
707 B
C++
Executable file
#pragma once
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#include "CoreMinimal.h"
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#include "UObject/NoExportTypes.h"
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#include "Engine/DataAsset.h"
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#include "ItemRefundListItem.h"
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#include "ItemRefundList.generated.h"
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class UObject;
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UCLASS(Blueprintable)
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class UItemRefundList : public UDataAsset {
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GENERATED_BODY()
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public:
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protected:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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bool ResetListOnSave;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TArray<TSoftObjectPtr<UObject>> Items;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TMap<FGuid, FItemRefundListItem> ItemsToRefund;
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public:
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UItemRefundList();
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};
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