DRG-Femboy-Voice/Source/FSD/Public/ItemRackComponent.h
2025-04-15 12:39:31 -07:00

61 lines
2 KiB
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "ItemRackDelegateDelegate.h"
#include "SingleUsableComponent.h"
#include "ItemRackComponent.generated.h"
class AActor;
class APlayerCharacter;
class URackableItemComponent;
class USceneComponent;
class UUsableComponent;
UCLASS(Blueprintable, ClassGroup=Custom, meta=(BlueprintSpawnableComponent))
class FSD_API UItemRackComponent : public USingleUsableComponent {
GENERATED_BODY()
public:
UPROPERTY(BlueprintAssignable, BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FItemRackDelegate OnHasItemChanged;
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, Transient, meta=(AllowPrivateAccess=true))
UUsableComponent* UsableComponent;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, Transient, meta=(AllowPrivateAccess=true))
USceneComponent* AttachToComponent;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FName AttachPointSocket;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
bool AttachToSocket;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
int32 RackKey;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, Transient, ReplicatedUsing=OnRep_Item, meta=(AllowPrivateAccess=true))
URackableItemComponent* Item;
public:
UItemRackComponent();
virtual void GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const override;
UFUNCTION(BlueprintCallable)
void RackItem(AActor* NewItem, APlayerCharacter* Character);
protected:
UFUNCTION(BlueprintCallable)
void OnRep_Item(URackableItemComponent* oldItem);
public:
UFUNCTION(BlueprintCallable)
void InitializeRackedItem(URackableItemComponent* rackable);
UFUNCTION(BlueprintCallable, BlueprintPure)
bool HasRackedItem() const;
UFUNCTION(BlueprintCallable, BlueprintPure)
bool CanRackItem(AActor* NewItem) const;
};