DRG-Femboy-Voice/Source/FSD/Public/ItemMarker.h
2025-04-15 12:39:31 -07:00

27 lines
723 B
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "GameFramework/Actor.h"
#include "ItemMarker.generated.h"
UCLASS(Abstract, Blueprintable)
class AItemMarker : public AActor {
GENERATED_BODY()
public:
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
bool bMarkerValid;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
bool bMarkerVisible;
public:
AItemMarker();
protected:
UFUNCTION(BlueprintCallable, BlueprintImplementableEvent)
void OnMarkerVisibilityChanged(bool Visible);
UFUNCTION(BlueprintCallable, BlueprintImplementableEvent)
void OnMarkerValidChanged(bool Valid);
};