27 lines
723 B
C++
Executable file
27 lines
723 B
C++
Executable file
#pragma once
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#include "CoreMinimal.h"
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#include "GameFramework/Actor.h"
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#include "ItemMarker.generated.h"
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UCLASS(Abstract, Blueprintable)
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class AItemMarker : public AActor {
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GENERATED_BODY()
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public:
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protected:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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bool bMarkerValid;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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bool bMarkerVisible;
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public:
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AItemMarker();
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protected:
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UFUNCTION(BlueprintCallable, BlueprintImplementableEvent)
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void OnMarkerVisibilityChanged(bool Visible);
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UFUNCTION(BlueprintCallable, BlueprintImplementableEvent)
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void OnMarkerValidChanged(bool Valid);
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};
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