64 lines
2 KiB
C++
Executable file
64 lines
2 KiB
C++
Executable file
#pragma once
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#include "CoreMinimal.h"
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#include "Engine/DataAsset.h"
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#include "CraftingCost.h"
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#include "Templates/SubclassOf.h"
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#include "ItemData.generated.h"
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class AActor;
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class UItemID;
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class UResourceData;
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class UTexture2D;
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UCLASS(Blueprintable)
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class FSD_API UItemData : public UPrimaryDataAsset {
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GENERATED_BODY()
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public:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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UItemID* ItemID;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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UTexture2D* IconLine;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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UTexture2D* IconBG;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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UTexture2D* IconDetailed;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TSoftObjectPtr<UTexture2D> PreviewImage;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TSoftClassPtr<AActor> PreviewActor;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FText Name;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FText Category;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FText Description;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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int32 CreditCost;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TMap<UResourceData*, float> ResourceCost;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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int32 RequiredCharacterLevel;
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UItemData();
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UFUNCTION(BlueprintCallable, BlueprintPure)
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UTexture2D* GetPreviewImage() const;
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UFUNCTION(BlueprintCallable, BlueprintPure)
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TSubclassOf<AActor> GetPreviewActorClass() const;
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UFUNCTION(BlueprintCallable, BlueprintPure)
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TArray<FCraftingCost> GetCraftingCost() const;
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};
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