DRG-Femboy-Voice/Source/FSD/Public/ItemData.h
2025-04-15 12:39:31 -07:00

64 lines
2 KiB
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "Engine/DataAsset.h"
#include "CraftingCost.h"
#include "Templates/SubclassOf.h"
#include "ItemData.generated.h"
class AActor;
class UItemID;
class UResourceData;
class UTexture2D;
UCLASS(Blueprintable)
class FSD_API UItemData : public UPrimaryDataAsset {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
UItemID* ItemID;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
UTexture2D* IconLine;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
UTexture2D* IconBG;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
UTexture2D* IconDetailed;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TSoftObjectPtr<UTexture2D> PreviewImage;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TSoftClassPtr<AActor> PreviewActor;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FText Name;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FText Category;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FText Description;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
int32 CreditCost;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TMap<UResourceData*, float> ResourceCost;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
int32 RequiredCharacterLevel;
UItemData();
UFUNCTION(BlueprintCallable, BlueprintPure)
UTexture2D* GetPreviewImage() const;
UFUNCTION(BlueprintCallable, BlueprintPure)
TSubclassOf<AActor> GetPreviewActorClass() const;
UFUNCTION(BlueprintCallable, BlueprintPure)
TArray<FCraftingCost> GetCraftingCost() const;
};