DRG-Femboy-Voice/Source/FSD/Public/InstancedNiagaraComponent.h
2025-04-15 12:39:31 -07:00

30 lines
953 B
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "UObject/NoExportTypes.h"
#include "Components/SceneComponent.h"
#include "EmitterConnection.h"
#include "InstancedNiagaraComponent.generated.h"
class UNiagaraComponent;
UCLASS(Blueprintable, EditInlineNew, ClassGroup=Custom, meta=(BlueprintSpawnableComponent))
class UInstancedNiagaraComponent : public USceneComponent {
GENERATED_BODY()
public:
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TArray<FEmitterConnection> Emitters;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
UNiagaraComponent* NiagaraComponent;
public:
UInstancedNiagaraComponent();
UFUNCTION(BlueprintCallable)
void SpawnParticlesFromName(const FVector Location, const FName EmitterName);
UFUNCTION(BlueprintCallable)
void SpawnParticles(const FVector Location, const int32 EmitterIndex);
};